Archive for the ‘design’ Category
Our new mobile technology has people sharing photos and videos in a vertical format but not all video players take advantage of this option for creative outlets. Don’t resist the new possibilities but demand that your video players of choice are open to the idea of a flexible canvas.
As various formats become viable creative outlets based on their spaces it will be fundamental to introduce a vertical canvas for expression. We are already seeing the square format hinging the canvas to go either way as it should.
This video is a perfect example of enjoying new storytelling possibilities with a vertical canvas. Watch how the horizontal world is referenced and the vertical is enhanced. Storytelling is going in every axis; embrace it all!
Everything I Can See From Here
We’ve been visiting the build teams at Local Motors for the past couple of weeks and I just think this is the coolest concept. The model of developing a community collaborative using open-source and Creative Commons design that supports the local economy while remaining green and sustainable is quickly becoming the model of the future. This is our working model at STW because it seemed obvious but would you think an automotive manufacturer could change the game too?
The Chandler ‘micro-factory’ builds the Rally Fighter, an off-road/street legal bad ass piece of machinery, because Arizona has lots of great off-roading spots. But other factories are being built in cities that require a different kind of vehicle. Instead of buying next years’ popular model from some big auto maker in Detroit, you purchase from a local motor company that designs vehicles made specifically for your region.
As part of the Shell GameChanger DRIVEN Design Competitions they are collaboratively submitting designs of relevant and innovative vehicles for energy needs. For Amsterdam they are developing a motorized/pedal bicycle made of bamboo, a helicopter for Sao Paulo and a hybrid electric street vehicle designed for the streets of Boston.
In the Local Motors conference area they have a white board with a list of the types of vehicles they design and it reads: Land Sea and Air vehicles. They don’t know it yet but last week I added the word ‘space’ to their list.
So, I may get my feet wet with some car body designs or graphic skins to start but I’d really like to take some of my space vehicle models and experiment with the community to find solutions for space travel, planet exploration, satellite recovery/replacement and more.
Photos of Rally Fighters Custom Skins
A Car Story: The Rally FIghter Takes Flight (11 Episodes)
I joined this little art community called Exquisite Corpse (pre-automation ~ 2002) but was never delivered a slice until after it’s automated reintroduction. I worked on about 10 corpses and then the site founder closed up shop. The gallery is still there but the community has moved so now I finally found my way over to ‘Shae and Company’. A New Exquisite Corpse. Good things will come of this.
For the past year I have wondered what this site would become and how it would look. Taking some inspiration from a favorite 3D modeling program I’ve decided on this simple approach using actions which also coincide with the beginning development of a web app/widget.
Orange. Something about it is adventurous, mysterious and well, weird. The condiment theme fits with some concepts that I will introduce as the widget evolves and becomes available in different refreshing flavors.
John, you one-eyed SOB, this will most likely reverse global warming.
I’ve dabbled with the Processing Visualization Language for a couple of years but it will be nice to see this picked up by more programmers and used where people can experience it as a part of their daily internet experience.
The concept of using ‘particle physics’ (if I may) as a design element has always been attractive to artists and web developers but to deliver it in a lightweight and unobtrusive manner has always posed a challenge. Using Flash and ActionScript has solved this problem before and now with this development in an open environment we can begin to see these enhancements delivered more frequently and to a larger audience.
I cant wait to see what happens next.