Archive for the ‘geek’ Category

Blender | Big Buck Bunny

Friday, May 30th, 2008

Blender is the amazing open-source 3D modeling and animation program available for all major operating systems under the GNU General Public License.  Each summer a handful of artists from all over the world converge in Amsterdam for six months to produce a CG short using only open-source (FREE) software.


Also see: Blender’s Orange Project from 2006

Elephants Dream

Since seeing the first movie I have been learning to use Blender, which is nothing like any other 3D program I have ever used.  The interface takes some getting used to but once I unleashed the power of this unique software I realized that I want ALL of my programs to work this way.

Helmholtz Resonance | Hang Drum

Friday, May 16th, 2008

Ever at a loss about what gift to give on a day like today?

No, this is not a wok.

No, this is not a wok.

Similar in design to a steel drum, the Hang (pronounced hung) drum is created by PANArt in Switzerland and it is rather difficult to obtain because they are made by only two people!


Audiotool by Hobnox

Wednesday, May 14th, 2008

Mix it up old school with this Flash/browser-based Audiotool for making beats.

Simulating the popular Roland TR-909 and TB-303 with additional effects using pedals and rumored upcoming MIDI support.

All I’m desperately needing here is a multi-touch surface.
Are you with me?


John Resig ports Processing to JavaScript

Friday, May 9th, 2008

John, you one-eyed SOB, this will most likely reverse global warming.
THANK YOU!

 

I’ve dabbled with the Processing Visualization Language for a couple of years but it will be nice to see this picked up by more programmers and used where people can experience it as a part of their daily internet experience.

The concept of using ‘particle physics’ (if I may) as a design element has always been attractive to artists and web developers but to deliver it in a lightweight and unobtrusive manner has always posed a challenge.  Using Flash and ActionScript has solved this problem before and now with this development in an open environment we can begin to see these enhancements delivered more frequently and to a larger audience.

I cant wait to see what happens next.

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